Production Project Session 4



Level Designer

Intention (SMART Goal)

By October 14th, as part of team 1 as a level designer, I will have evidence of making the gdd look profesional by following Scott LeDuc’s Tutorial for session 1


I have not improved besides from learning some small skills

Leader(s) in the Field / Exemplary Work(s)

Evan Champlin

Training Source(s)

Project Timeline

1: learn how to put a Hud in game

2: try to learn more about construct

3: put game in

4: Learn how to make a guy with pixels

Proposed Budget



The (FILM, SOUND, or GAME Creation)

Skills Commentary


21st Century Skills

I have been thinking more externally. When I decided to be apart of game designs

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

The way I would start thinking is by starting a Trello board, Then email my team that if I am here, and lastly I Finish any due homework.

Ways of Working (Communication & Collaboration)

I can teach what I know toward my team mates that might not know things that i’ve encountered and share experience.

Tools for Working (Info & Media Literacy)

I have learned how to somewhat use construct and start to learn the process in game design, like scrum, Trello boards, and the project tracking sheet , i’ve learned how to communitcate with others.

Ways of Living in the World (Life & Career)

by being in classes and learning how to obtain a job.

Reactions to the Final Version

It has took a long while to get where i am in my skills toward construct, and still don’t feel like i know anything in construct3.


Session Number session 5
Week Number 22
Total Estimated Hours Contributed this Week: 3-6 hours
What was your overall goal for this week?  make a game and link it to itch

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
wed, March 22making a hud and publish into itch.2-4 doing what you want to accomplish and asking for help
Tue March 28,  done making a hud, now publish said game 1-2 not really but i did ask for help